top of page
NewLogoWhite.png
HighresScreenshot00003.png

The Nantucket Steamboat Wharf VR

A game-engine–driven VR experience that transforms a digital twin of Steamboat Wharf from a fixed model into an explorable historical world. The study centers on user agency, asking how self-directed exploration in 3D space reshapes public engagement with maritime history.

Student Researchers: Jayden Ball, Gabi Correa
Faculty Directors: Henry Stankiewicz, Sahil Patel
My Role: 3D modeling, land sculpting, and texturing

The Challenge: How might we turn historical digital replicas into immersive, navigable experiences that make maritime heritiage feel present and personal

The Solution: Unreal Engine 5 virtual reality experience that converts static historical replicas into interactive 3D environments, fostering presence, agency, and deeper public connection to maritime heritiage sites

Tools: Unreal Engine 5, Quixel Bridge, and Maya/Blender

Moodboard

Step 1: Digital Research

Before beginning the modeling process, I first gathered visual references to ensure historical accuracy. As part of the second cohort working on this project, I had the added advantage of studying not only archival images but also the visualizations created by the previous group of students. These earlier interpretations provided a valuable foundation, allowing me to approach the work with both context and a fresh perspective.

Standard House

Ferry Station

Train Station

Screenshot 2025-09-14 184506.png
HS-Oldest-House-History.jpg
ferry terminal.jpg

When first attempting the models the main focus was making their silhouettes and camera-facing sides resemble their historic counterparts. Since Unreal Engine handled the uv's in this case, the main goal was coming up with something convincing via basic shapes

Step 2: Initial Modeling Passes and Textures

Old Jail

nantucket old jail 2.gif

Step 3: Physical Research

After reviewing the available digital resources, the next step was to experience the site firsthand. We took a three day trip to Nantucket to visit the areas we were modeling. Seeing the preserved structures in person helped tremendously, I had a much clearer and more informed vision to guide the modeling process.

Step 4: Completed Renders

Behind The Scenes

Kean Research Days:

bottom of page