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House Sitter

House Sitter is an interactive VR experience in which you play as someone house-sitting for their friend in a last minute emergency. Experience a tranquil vibe from a remote wooden cabin while watching for any abnormalities 

Tools

Unreal Engine 5, SketchFab, Quixel Bridge, Blender

Dev Time

6 Months

Design Phases

Modeling, Coding, Player Testing, Branding, Execution

Phase 1:

Modeling

The first steps were to transport what I mentally visualized into something tangible for others. Unreal Engines Modeling tools helped me achieve satisfying testable blockouts without having to jump from program to program like in a typical workflow

Phase 2:

Coding

After I had something I could visually get a feel for it was time to make it interactable. This includes everything from walking, running, jumping, opening doors, inspecting items, hiding, and meeting a completion threshold

Phase 3:

Player Testing

Finally I was able to test everything I grueling worked on, and it was worth it. So worth it we have an ongoing scream counter

[Video Here]

Phase 4:

Visual Identity

Phase 5:

Results

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