
House Sitter
House Sitter is an interactive VR experience in which you play as someone house-sitting for their friend in a last minute emergency. Experience a tranquil vibe from a remote wooden cabin while watching for any abnormalities
Tools
Unreal Engine 5, SketchFab, Quixel Bridge, Blender
Dev Time
6 Months
Design Phases
Modeling, Coding, Player Testing, Branding, Execution
Phase 1:
Modeling
The first steps were to transport what I mentally visualized into something tangible for others. Unreal Engines Modeling tools helped me achieve satisfying testable blockouts without having to jump from program to program like in a typical workflow
Phase 2:
Coding
After I had something I could visually get a feel for it was time to make it interactable. This includes everything from walking, running, jumping, opening doors, inspecting items, hiding, and meeting a completion threshold
Phase 3:
Player Testing
Finally I was able to test everything I grueling worked on, and it was worth it. So worth it we have an ongoing scream counter














